@startuml
sprite $disc_full [48x48/16] {
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0000000000000016ADFFFFCA500000000000000000000000
0000000000002AFFFFFFFFFFFF9200000000000000000000
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00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000FFFF0000
000009FFFFFFFFFFFFFFFFFFFFFFFFFFFF900000FFFF0000
000001FFFFFFFFFFFFFFFFFFFFFFFFFFFF200000FFFF0000
0000007FFFFFFFFFFFFFFFFFFFFFFFFFF800000000000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFD000000000000000
00000001EFFFFFFFFFFFFFFFFFFFFFFE2000000000000000
000000002EFFFFFFFFFFFFFFFFFFFFE20000000000000000
0000000002DFFFFFFFFFFFFFFFFFFC200000000000000000
000000000008FFFFFFFFFFFFFFFF80000000000000000000
0000000000002AFFFFFFFFFFFF9200000000000000000000
0000000000000015ACFFFEC9500000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_DISC_FULL(_alias) ENTITY(rectangle,black,disc_full,_alias,MATERIAL DISC_FULL)
!define MATERIAL_DISC_FULL(_alias, _label) ENTITY(rectangle,black,disc_full,_label, _alias,MATERIAL DISC_FULL)
!define MATERIAL_DISC_FULL(_alias, _label, _shape) ENTITY(_shape,black,disc_full,_label, _alias,MATERIAL DISC_FULL)
!define MATERIAL_DISC_FULL(_alias, _label, _shape, _color) ENTITY(_shape,_color,disc_full,_label, _alias,MATERIAL DISC_FULL)
skinparam folderBackgroundColor<<MATERIAL DISC_FULL>> White
@enduml